Refactor became my favorite word
When I joined the Wedding Websites team in February 2026, engineering was months into rebuilding the website editor, and the plan was a 1:1 copy of an editor that had barely changed in ten years.
To me, a refactor is the perfect excuse to batch-fix everything that’s bugged couples (and me) forever. So I asked for a little time to prove it.
Two weeks, one whole website editor in Figma Make
Figma Make was about to start limiting credits, so I went heads down for two weeks straight and built a working website editor in it before the cutoff. Then our UX researcher and I put it in front of couples on UserTesting, to make sure the new navigation and layout was easier to use.
“Oh, I see you’ve changed things up. I just used The Knot for my wedding website and this feels much easier.”
— a couple in usability testing
No more hunting for the menu
Everything lived in one menu behind “Edit website”, web and app were organized differently, and an X closed the editor, often with several X’s on screen at once. Now Design, Pages and Settings are always in view, web and app share one structure, and “Save and close” says what it does.


From three clicks to one
Changing a page took Edit website › Our Story › Settings. Now every page has its own Edit page button.
Page settings you can actually find
Settings were hidden behind a tab, and changing a page title had no save button, so nobody could tell when a change had taken. Now the settings sit right on the page, and a title change has an explicit Save.
A home menu without the guesswork
The home page’s menu hid things behind expand and collapse states, packed the couple’s names, date and location into one block, and had a Settings tab full of options you couldn’t change. Now names and date & location each have their own row, and the cover photo is one simple setting.

Design settings with room to grow
Your current design and browsing new ones were one crowded menu, and colors hid behind colorways that didn’t show what you’d get. Now they’re separate, colors show as thumbnails so the subtle differences are visible, and there’s room for more layouts, fonts and animation.

A more modern gallery built for thumbs
The edit button and drag handles only appeared on hover, so on a phone they didn’t exist, and moving a photo kicked you out of the gallery. Now both are always visible, touch targets are sized for thumbs, and you stay put while you rearrange.
Page items that look like what’s in them
Hovering an item shifted the content around it, the drag handle only showed up on hover, and the previews didn’t look like what was inside. Now hovering moves nothing, you can always see where to drag, and every item previews its real content.

Dozens of fixes, one launch, faster experiments
The new editor shipped with the refactor at the end of July 2026 and is live for every couple. One launch cleared dozens of accessibility and usability issues that had piled up for a decade, and complaints about ease of use have dropped.
It also left the team a clean, consistent editor to build on, so the experiments that came next could run much faster.

Hackin
TK hosted a 2 day hackathon where the goal was to find ways to use AI that will make life easier for ourselves or our users. It was rewarding because we went after a true, documented pain point in event planning and built something that fit naturally in the product (which was important to me because I complain about useless AI features all the time and I didn't want to be a hypocrite lol).
I don't think I can share too much more right now, but I'm proud of our team and am hoping we'll make it a reality soon so you can check it out live!



